- Shot location: Distance from goal, and angle relative to the centre of the goal — shots from close range and central positions have higher xG than those from distance or tight angles
- Assist type: Whether the shot followed a cross, a through-ball, a corner, a free kick, or a direct dribble
- Body part used: Headed shots have a lower xG than shots with the dominant foot, which are in turn generally higher than shots with the weaker foot
- Whether it was a direct free kick: These typically carry a low xG due to the wall and goalkeeper positioning
- Speed of attack and number of defenders between shooter and goal (in advanced models)
Each model provider (StatsBomb, Opta, Understat etc.) uses slightly different methodologies and inputs, which is why xG figures for the same shot can differ between platforms.
Penalty xG
A penalty kick carries an xG of approximately 0.76 — meaning that, based on historical data, a penalty is converted into a goal roughly 76% of the time. This figure varies slightly between models but is broadly consistent. The value reflects the fact that while penalties are high-quality opportunities, they are not certain goals — goalkeepers save roughly one in four.
xGA: Expected Goals Against
xGA (Expected Goals Against) is the same metric applied defensively. It represents the total quality of chances a team or goalkeeper has conceded, calculated by summing the xG of every shot they faced. A goalkeeper who concedes fewer goals than their xGA is outperforming expectations — they are saving shots they would statistically be expected to concede. Conversely, a goalkeeper allowing more goals than their xGA is underperforming relative to the quality of chances they have faced.